Resolve common imported-model display issues using supported rendering controls. The renderer uses the chosen face, material-tint and depth behaviour for that background.
You need a Pro project and editor access. Double-sided faces initially preserves imported settings until explicitly changed.
Open 3D settings
Open 3D settings.
Fix dark textures
If baked textures look unexpectedly dark, try Ignore texture material tint and compare the result.
Show reverse faces
Use Double-sided faces when surfaces disappear from their reverse side.
Reduce Z-fighting
Adjust Reduce Z-fighting gradually if near-overlapping surfaces flicker.
Inspect then publish
Inspect close and distant views before saving and publishing the chosen settings.
Expected Results
The renderer uses the chosen face, material-tint and depth behaviour for that background.
Tips and Limits
Double-sided faces initially preserves imported settings until explicitly changed. Removing material tint changes the display multiplier, not the source texture. High depth precision may clip surfaces near the camera. Truly overlapping geometry may need repair in the modelling application.
Effect on Public Viewer
Publish to apply these settings in the public viewer.
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