/

3D backgrounds

/

Adjust model surfaces and reduce flickering

3D backgrounds

3D backgrounds

3D backgrounds

Adjust model surfaces and reduce flickering

Adjust model surfaces and reduce flickering

Adjust model surfaces and reduce flickering

Resolve common imported-model display issues using supported rendering controls.

Resolve common imported-model display issues using supported rendering controls.

Resolve common imported-model display issues using supported rendering controls.

Resolve common imported-model display issues using supported rendering controls. The renderer uses the chosen face, material-tint and depth behaviour for that background.

Before you begin

Before you begin

You need a Pro project and editor access. Double-sided faces initially preserves imported settings until explicitly changed.

01

01

Open 3D settings

Open 3D settings.

02

02

Fix dark textures

If baked textures look unexpectedly dark, try Ignore texture material tint and compare the result.

03

03

Show reverse faces

Use Double-sided faces when surfaces disappear from their reverse side.

04

04

Reduce Z-fighting

Adjust Reduce Z-fighting gradually if near-overlapping surfaces flicker.

05

05

Inspect then publish

Inspect close and distant views before saving and publishing the chosen settings.

Expected Results

The renderer uses the chosen face, material-tint and depth behaviour for that background.

Tips and Limits

Double-sided faces initially preserves imported settings until explicitly changed. Removing material tint changes the display multiplier, not the source texture. High depth precision may clip surfaces near the camera. Truly overlapping geometry may need repair in the modelling application.

Effect on Public Viewer

Publish to apply these settings in the public viewer.

Still need a hand? Contact support